Town: Wæm Fn-91f Ělrè

Wæm Fn-91f Ělrè

Wæm Fn-91f Ělrè
Example Constructi architecture.
StateFederation of Alveria
ProvenceWozqoěs District
RegionÎqe Chyohæ Forest
Founded1451
Community LeaderAdministrator Mb̪f̄kī̌ Sé̄w̄ń̄s 'Nina Lilith' Mboú̄ Mb̪f̄̋sh Vúrm Zêrga
Area5 km2 (2 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation3972 m (13031 ft)
Average Yearly Precipitation105 cm/y (41 in/y)
Population1277
Population Density255 people per km2 (638 people per mi2)
Town AuraElven High Magic
Naming
Native nameWæm Fn-91f Ělrè
Pronunciation/ˈzircɛ/ /ˈɛlrɤ/
Direct Translation[bronze] [organism]
Translation[Not Yet Translated]

Wæm Fn-91f Ělrè (/ˈzircɛ/ /ˈɛlrɤ/ [bronze] [organism]) is a subtropical Town located in the Wozqoěs District of the Federation of Alveria.

The name Wæm Fn-91f Ělrè is derived from the Constructi language, as Wæm Fn-91f Ělrè was founded by Ae-83j 'TOM 3.5' Tsmtco Glkeshëm, who was culturaly Constructi.

Climate

Wæm Fn-91f Ělrè has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 11°C (51°F). Wæm Fn-91f Ělrè receives an average of 105 cm/y (41 in/y) of precipitation, most of which comes in the form of rain during the spring. Wæm Fn-91f Ělrè covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3972 m (13031 ft) above sea level.

Overview

Wæm Fn-91f Ělrè was founded durring the late 15th century in winter of the year 1451, by Ae-83j 'TOM 3.5' Tsmtco Glkeshëm. The establishment of Wæm Fn-91f Ělrè was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Wæm Fn-91f Ělrè's construction back out of the project. Ae-83j 'TOM 3.5' Tsmtco Glkeshëm pushed on reguardles, and Wæm Fn-91f Ělrè was finished, but starts off as a terible place to live.

Wæm Fn-91f Ělrè was built using the conventions of Constructi durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Wæm Fn-91f Ělrè is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Wæm Fn-91f Ělrè is buildings are arranged arround a network of restrictive packed earth streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Wæm Fn-91f Ělrè's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Wæm Fn-91f Ělrè has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Wæm Fn-91f Ělrè ’s existence has dried up and the town is drifting down the stream of history as it dries up. Likely due to this, Wæm Fn-91f Ělrè is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to have homes. One cannot help but wonder what Wæm Fn-91f Ělrè was like during the glorydays.

Civic Infrastructure

Wæm Fn-91f Ělrè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Fn-91f Ělrè.

Wæm Fn-91f Ělrè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Fn-91f Ělrè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Fn-91f Ělrè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Fn-91f Ělrè's public wards, blessings, and other arcane systems.

Wæm Fn-91f Ělrè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Wæm Fn-91f Ělrè's grid is powered by an arcane means.

Wæm Fn-91f Ělrè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Wæm Fn-91f Ělrè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Wæm Fn-91f Ělrè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Wæm Fn-91f Ělrè's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Wæm Fn-91f Ělrè sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Living Topiary near Wæm Fn-91f Ělrè are known to be almost tame, such that they can be put to domestic use.

Wæm Fn-91f Ělrè's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Enchantment energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5159 m2
    • Cattle and Similar Creatures: 319
    • Poultry: 3831
    • Swine: 255
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 127

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 7
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

388 of Wæm Fn-91f Ělrè's population work within a Foundational Occupation.

787 of Wæm Fn-91f Ělrè's population do not work in a formal occupation, but do contribute to the local economy. 102 (8%) are noncontributers.

Points of Interest

Wæm Fn-91f Ělrè is known for its unusual rock formations.

POI

History

A local has came up with a wonderful new idea (20140 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town a natural disaster. One of Wæm Fn-91f Ělrè's local festivals commemorates this miracle.

History